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A002188 Sprague-Grundy values for Grundy's game.
(Formerly M0044 N0014)
19
0, 0, 0, 1, 0, 2, 1, 0, 2, 1, 0, 2, 1, 3, 2, 1, 3, 2, 4, 3, 0, 4, 3, 0, 4, 3, 0, 4, 1, 2, 3, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 5, 4, 1, 5, 4, 1, 5, 4, 1, 0, 2, 1, 0, 2, 1, 5, 2, 1, 3, 2, 1, 3, 2, 4, 3, 2, 4, 3, 2, 4, 3, 2, 4, 3, 2, 4, 3, 2, 4, 5, 2, 4, 5, 2, 4, 3, 7, 4, 3, 7, 4, 3, 7, 4, 3, 5, 2, 3, 5, 2, 3, 5, 2, 3 (list; graph; refs; listen; history; text; internal format)
OFFSET
0,6
REFERENCES
C. Berge, Graphs and Hypergraphs, North-Holland, 1973; p. 324.
R. K. Guy, Fair Game: How to play impartial combinatorial games, COMAP's Mathematical Exploration Series, 1989; see p. 96.
N. J. A. Sloane, A Handbook of Integer Sequences, Academic Press, 1973 (includes this sequence).
N. J. A. Sloane and Simon Plouffe, The Encyclopedia of Integer Sequences, Academic Press, 1995 (includes this sequence).
LINKS
P. M. Grundy, Mathematics and games, Eureka (The Archimedeans' Journal), No. 2, 1939, pp. 6-8. [Annotated scanned copy. My former colleague and coauthor Florence Jessie MacWilliams (nee Collinson), who was a student at Cambridge University in 1939, gave me this journal. - N. J. A. Sloane, Nov 17 2018]
Richard K. Guy and Cedric A. B. Smith, The G-values of various games, Proc. Cambridge Philos. Soc. 52 (1956), 514-526. See Table 4.
Gabriel Nivasch, The Sprague-Grundy theory of impartial games [archived version]
Eric Weisstein's World of Mathematics, Grundy's Game
FORMULA
"Mike Guy has computed ten million values, but a discernible pattern remains elusive" [Guy, 1989]. - N. J. A. Sloane, Jan 03 2016
MATHEMATICA
mex[list_] := mex[list] = Min[Complement[Range[0, Length[list]], list]];
move[grundygame, list_] := move[grundygame, list] = Union@Flatten[Union[Table[ Sort@Join[Drop[list, {i}], {list[[i]] - j, j}], {i, Length[list]}, {j, Floor[(list[[i]] - 1)/2]}], Table[Sort@Join[Drop[list, {i}], {list[[i]] - j, j}], {i, Length[list]}, {j, Ceiling[(list[[i]] + 1)/2], list[[i]] - 1}]], 1];
SpragueGrundy[game_, list_] := SpragueGrundy[game, list] =
mex[SpragueGrundy[game, #] & /@ move[game, list]];
Table[SpragueGrundy[grundygame, {i}], {i, 0, 42}] (* Birkas Gyorgy, Apr 19 2011 *)
PROG
(C++)
#include <algorithm>
#include <array>
#include <iostream>
int main() {
constexpr int bound = 10000;
std::array<int, bound+1> gnumbers;
std::array<bool, bound/2+1> excluded;
for (int i = 0; i <= bound; ++i) {
auto e_begin = excluded.begin();
auto e_end = e_begin + i/2;
std::fill(e_begin, e_end, false);
for (int j = 1; j < (i+1)/2; ++j) {
int const k = i - j;
excluded[gnumbers[j] ^ gnumbers[k]] = true;
}
gnumbers[i] = std::find(e_begin, e_end, false) - e_begin;
}
for (int i = 0; i <= bound; ++i)
std::cout << i << ' ' << gnumbers[i] << '\n';
} // Eric M. Schmidt, Jan 04 2017
CROSSREFS
See A036685 for indices of zero terms.
Sequence in context: A025656 A194517 A110658 * A128313 A283486 A330759
KEYWORD
nonn,easy,look,nice
AUTHOR
EXTENSIONS
More terms from Pab Ter (pabrlos(AT)yahoo.com), May 11 2004
STATUS
approved

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Last modified April 27 17:22 EDT 2024. Contains 372020 sequences. (Running on oeis4.)